Bayonepidemic stops now. Bayonetta gets a dramatic nerf in patch 1.1.6 [Video]

Welp, the moment most of us have been waiting for has just happened. It appears that with the upcoming patch 1.1.6 Bayonetta will be receiving a very hardcore nerf that will potentially cause her to lose the ability to kill as easily as she does. It’s real when it’s been confirmed that she and ONLY she has been given changes in the new patch. She will still have the opportunity to unleash nice combos but that seems to be as far as she can go now. A small clip has been leaked by Neko showing some of the few nerfs that she’s gotten. (You will need to click the links for videos)

https://vid.me/e/Sxk9?autoplay=1&loop=1&muted=1

pic.twitter.com/ioNzRCZkdY

 

Here are Bayonetta’s new statistics according to SmashBoards.com:

  • Dtilt:
    • Hitbox Size: 3.5 -> 2.8
    • FAF: 36F -> 38F
  • Fair:
    • First Hit Damage: 3.8 -> 3
    • Second Hit Damage: 2.8% -> 2.2%
    • Third Hit:
      • KBG: 82 -> 68
      • Autocancel Frame: 32> -> 33>
      • FAF: 36 -> 37
  • Dair Landing Hit KBG: 140 -> 135
  • After Burner Kick:
    • Upwards Kick:
      • All Hitboxes SDI Multiplier: 1 -> 2
      • Early Hit KBG: 40 -> 50
      • Normal Hit KBG: 30 -> 38
      • Late Hit KBG: 100 -> 112
    • Divekick:
      • Damage: 8% -> 6.5%
      • Angle: 80° -> 60°
      • Hitbox Size: 6.5 -> 4.5
      • SDI Multiplier: 1 -> 2
  • Witch Twist:
    • All Hitboxes SDI Multiplier: 1 -> 2
    • Early Middle Hit:
      • Upper Hitbox:
        • KBG: 100 -> 97
        • WKB: 160 -> 140
        • Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Middle Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Late Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Lower Hitbox WKB: 160 -> 135
      • Both Hitbox Sizes: 8 -> 7
    • Last Hit (First Use):
      • KBG: 105 -> 80
      • BKB: 50 -> 55
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19
    • Last Hit (Second Use):
      • KBG: 30 -> 50
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19

My experiences playing against her aren’t as terrible as other players experiences, but I however have seen why she’s been such a viable character up to this point. This will change the way that players in the competitive scene look at her without a doubt. What are your thoughts?

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Sm4sh Competitive Progress Chronicles [Video]

After some waiting, I got an opportunity to give a formal update to you guys. Here’s a match of mine that was streamed at a local NY tournament recently (May 4th, 2016 to be exact). You will see that I’ve played against a really amazing Robin player. Between this and my prior streamed match (If you’ve failed to see the previous streamed match, you can take a quick look here) You will notice, I know I have, that my play style has taken a shift. My meta game has even gotten a lot less sloppy. I’ll let the video speak for itself, however there is always going to be room for improvement which is something I stand by. It’s been quite a journey so far with all this immense training I’ve been putting in the last few months, I honestly think it’s starting to show. My skills are surely blooming! As usual there will be more for you soon. More importantly, My follow up to my Sm4sh vlog is on the way too. Look forward to it.