After some waiting, I got an opportunity to give a formal update to you guys. Here’s a match of mine that was streamed at a local NY tournament recently (May 4th, 2016 to be exact). You will see that I’ve played against a really amazing Robin player. Between this and my prior streamed match (If you’ve failed to see the previous streamed match, you can take a quick look here) You will notice, I know I have, that my play style has taken a shift. My meta game has even gotten a lot less sloppy. I’ll let the video speak for itself, however there is always going to be room for improvement which is something I stand by. It’s been quite a journey so far with all this immense training I’ve been putting in the last few months, I honestly think it’s starting to show. My skills are surely blooming! As usual there will be more for you soon. More importantly, My follow up to my Sm4sh vlog is on the way too. Look forward to it.
Above is the new trailer that was recently released, which has incredibly impressive interaction between the native wildlife. In my opinion, it seems as if we should set ourselves up to start exploring a massive world; so long as it wasn’t just portrayed that way in the trailer. As far as progress in the game, Final Fantasy XV director Hajime Tabata has promised progress on the game is being made, saying the team is about 60 percent done with the title.
Mr. Tabata reassured anxious players that things are looking set to speed up from here once the Episode Duscae demo arrives. He also said that development was making good progress despite it sounding comparatively slow when you consider it was 55 percent complete last September. Here’s what else he had to say:
“It’s about 60 percent now. People may look at that and say ‘well, you’ve only done five more percent!’ but it’s actually a lot more complicated than that. In some ways I’m being very conservative in my estimates there and not wanting to put out too big a number. Developing big games on a large scale like this… it’s not very even in terms of each area of the game being created, so you have uneven development processes where some things are nearly done, and others are still at prototype stage.
“What we’ve tried to do for the demo is we took what we had ready by last autumn and had some teams spend some time to make sure it’s optimised to show to the public now. The order in which you develop something obviously isn’t going to see you completesomething and then move onto the next thing, so some things in the middle of development had to be shoved forward to be ready for the public and that’s what we’ve done with the demo.
“But because of the way development works, now we’ve seen a solid milestone, and using that it means the end is in sight in some ways. After that’s released and we continue on with development there may be times where we move on with massive leaps and bounds, so the overall number shoots up by 10 percent at a time. I think we’re looking at a much faster development in the near future.”
What do you think about this? I’m absolutely sold!