Tag Archives: smash

Bayonepidemic stops now. Bayonetta gets a dramatic nerf in patch 1.1.6 [Video]

Welp, the moment most of us have been waiting for has just happened. It appears that with the upcoming patch 1.1.6 Bayonetta will be receiving a very hardcore nerf that will potentially cause her to lose the ability to kill as easily as she does. It’s real when it’s been confirmed that she and ONLY she has been given changes in the new patch. She will still have the opportunity to unleash nice combos but that seems to be as far as she can go now. A small clip has been leaked by Neko showing some of the few nerfs that she’s gotten. (You will need to click the links for videos)

https://vid.me/e/Sxk9?autoplay=1&loop=1&muted=1

pic.twitter.com/ioNzRCZkdY

 

Here are Bayonetta’s new statistics according to SmashBoards.com:

  • Dtilt:
    • Hitbox Size: 3.5 -> 2.8
    • FAF: 36F -> 38F
  • Fair:
    • First Hit Damage: 3.8 -> 3
    • Second Hit Damage: 2.8% -> 2.2%
    • Third Hit:
      • KBG: 82 -> 68
      • Autocancel Frame: 32> -> 33>
      • FAF: 36 -> 37
  • Dair Landing Hit KBG: 140 -> 135
  • After Burner Kick:
    • Upwards Kick:
      • All Hitboxes SDI Multiplier: 1 -> 2
      • Early Hit KBG: 40 -> 50
      • Normal Hit KBG: 30 -> 38
      • Late Hit KBG: 100 -> 112
    • Divekick:
      • Damage: 8% -> 6.5%
      • Angle: 80° -> 60°
      • Hitbox Size: 6.5 -> 4.5
      • SDI Multiplier: 1 -> 2
  • Witch Twist:
    • All Hitboxes SDI Multiplier: 1 -> 2
    • Early Middle Hit:
      • Upper Hitbox:
        • KBG: 100 -> 97
        • WKB: 160 -> 140
        • Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Middle Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Late Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Lower Hitbox WKB: 160 -> 135
      • Both Hitbox Sizes: 8 -> 7
    • Last Hit (First Use):
      • KBG: 105 -> 80
      • BKB: 50 -> 55
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19
    • Last Hit (Second Use):
      • KBG: 30 -> 50
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19

My experiences playing against her aren’t as terrible as other players experiences, but I however have seen why she’s been such a viable character up to this point. This will change the way that players in the competitive scene look at her without a doubt. What are your thoughts?

Sm4sh Competitive Progress Chronicles [Video]

After some waiting, I got an opportunity to give a formal update to you guys. Here’s a match of mine that was streamed at a local NY tournament recently (May 4th, 2016 to be exact). You will see that I’ve played against a really amazing Robin player. Between this and my prior streamed match (If you’ve failed to see the previous streamed match, you can take a quick look here) You will notice, I know I have, that my play style has taken a shift. My meta game has even gotten a lot less sloppy. I’ll let the video speak for itself, however there is always going to be room for improvement which is something I stand by. It’s been quite a journey so far with all this immense training I’ve been putting in the last few months, I honestly think it’s starting to show. My skills are surely blooming! As usual there will be more for you soon. More importantly, My follow up to my Sm4sh vlog is on the way too. Look forward to it.

Bayonetta: Spanish ‘Super Smash Bros.’ Community Considering Banning Character From Competitions

So its come this. Spain decided that enough was enough with the claimed “pay-to-win” character, Bayonetta, in Sm4sh 4. Despite a recent patch that slightly reduced Bayonetta’s abilities, the competitive community in Spain is considering banning the character because she is seen to be too powerful. Was this a fair decision or were they reaching a bit?

Here’s some exhibits as to why this decision has been considered:

 

 

I honestly have to say that my feelings are more mixed than anything. It’s quite possible that even with the evident crap Bayonetta may have, chances are she won’t be banned (at least not in most places). But then it’s like, if one region is considering banning a character, all regions need to have a mutual understanding of the same idea. What happens when the community gets together for a big tournament and the rules won’t equally apply everywhere you go? In the case of Spain, I assume they would be extremely pissed and disappointed.

I will leave you guys with this long but insightful statement by the “decision-makers” in Spain:

“In Spain there’s just 3 actual Bayonetta mains as of now (over 400 people!), and two of them do agree with the ban. We had more bayonetta players (mostly as secondaries) but they dropped her because they felt it was unfair. If bayonetta is banned, they’ll probably go back to their old mains. However, since recent tournaments a lot of people are starting to pick her and we’re seeing MK 2.0 case, so banning her before everyone mains her is in our opinion the best option.

When just ~7% of votes are against actually banning her (rest is either yes or I dunno) she is toxic. If left allowed, a lot of people would drop out of the tournaments, scene and the game, and thus it’s not worth it to have her allowed. This is what I mean as toxic.

Banning bayonetta won’t be very detrimental to our community, at worst there is only one or two players who would stop attending. It might be detrimental for competing outside of our country, but that’s it.

Most TO agree with the ban and will actually ban her in their own tournaments. However, at the end of the day, each TO will set up rules for his own tournament, so it’s not impossible to have more tournaments with Bayonetta allowed, although the tournament might have low attendance.

No other character is banned in Spain or has ever been in the history of Smash. We do restrict Miis to guest, but with any moveset. We did ban Kokonoe on release in BlazBlue though, but that’s not smash.
As far as tournament results, Bayo players have made notable upsets (top40ish player beating top10, or top6 destroying everyone), but as she’s not played by many people she’s not dominating all results.”

bayoban

The Competition Won’t Trust Roy

Let me ask, first of all, can I (even you) be surprised this is a topic? Of course not! You shouldn’t be surprised at all. He had a good start for the first couple of months after his DLC release but, since then, that’s as popular as he’s ever gotten. But from my experience with many players, this is the pattern I’ve analyzed: If a character shows an insufficient amount of promise in tournaments (aka won’t guarantee “easy money”) then they’re not with it. 

I’ve brought this to your attention not just because I main Roy, but because he’s extremely underestimated in the competitive scene. I’ve done some research on many recent tournament results, and here’s the gist of what the roster looks like:

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Here is a list of the combined top 16 usage results from some of the most recent worthy tournaments (nationally and internationally)
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Continuation of the list of the combined top 16 usage results from some of the most recent worthy tournaments (nationally and internationally)

 

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Characters who weren’t used. Actually a bit shocked at this list.. Oh hey, isn’t that Roy?

 

 

Although this list proves that the game is very well balanced when compared to it’s successors, most won’t know how capable Roy is because they would rather jump on someone who’s proven to show more promise. And so, that’s where I come in. I have a point to prove and always have since Super Smash Bros. Melee: Roy (Nor I) shouldn’t be underestimated. This is going to be one hell of a year.

Damn, Mewtwo! (Pokken Tournament Infinite/Epic Smash 4 Combo)

Sorry, I’m no fan of Mewtwo, but THIS right here. This had to happen. Took a little time out to make this. I’ll let it speak for itself!

This is a short showcase of how incredibly good Mewtwo has suddenly become. Coincidence? (Pokken Ver. 1.1/Smash 4 Ver. 1.1.5)

Poor Sheik btw.

Credit goes to @Shofu/@hir0yuk1 (Pokken) and @SmLysomali (Smash 4)

Music is ©Nintendo

Really sad: Fellow NYC Smasher Passes Away in a Tragic Incident

RIP-Lucario-Money
A group of NYC smashers at a tournament on March 19th have a moment of silence for fellow smasher who passed away on March 16th 2016

It always hurts in some way to hear of any sad news. Unfortunately for us among the NYC Smash Bros (particularly Wii U) community, it was no different. A young man, real name Amani Miller, who went by the tag name ‘Lucario Money’ had passed away last week (March 16th 2015) due to a shooting where he lived. There’s currently no say in how the event occurred or who was apart of it, but there’s a chance that it could’ve been a “wrong place at the wrong time” situation. More information on this incident can be found here.

Above is a picture of a group of NYC smashers at a tournament on March 19th who have a moment of silence for Lucario Money as a way of not only paying respect, but acknowledging another smasher who is just like us. Other smashers have went out of their way to pay him respect w/tweets and videos of that particular moment. Here’s one of the tweets:

Moment of silence for Money. May you rest in piece. pic.twitter.com/3caJYBL65F

— Muñoz Muñoz (@MunozScyther) March 20, 2016

GC-control-room-filter

I’m doleful for his loved ones, family and friends alike, and I give my condolences to them. It’s rough out here in NYC, but that’s what keeps us so strong and bonded in a more unique way compared to other states. It’s unfortunate but hopefully this will shed some light on those who are oblivious to these type of situations. I pray that we, the entire smash community, never have to bare witness to another tragic incident in any way, shape or form.

 

Sm4sh Competitive Progress [Video]

Here goes one of the matches at the latest tournament I’ve attended. As you will be able to tell, there’s a lot of work to be done. But I’m glad I got to get it streamed, Sonic has been one of my more ‘frustrating’ matchups as of lately. But I’ve realized why. I was given some feedback by others on some tips that will keep my meta-game under control when I’m going through a lot of pressure. Even though I lost this match, I was sent to loser’s bracket and started to perform better. Beating a great player like Vivi (he has an amazing Lucario). So it’s all a matter of learning from the mistakes and making it up on the next fight. And that’s the moral for today! Keep pushing!