Tag Archives: super

Bayonepidemic stops now. Bayonetta gets a dramatic nerf in patch 1.1.6 [Video]

Welp, the moment most of us have been waiting for has just happened. It appears that with the upcoming patch 1.1.6 Bayonetta will be receiving a very hardcore nerf that will potentially cause her to lose the ability to kill as easily as she does. It’s real when it’s been confirmed that she and ONLY she has been given changes in the new patch. She will still have the opportunity to unleash nice combos but that seems to be as far as she can go now. A small clip has been leaked by Neko showing some of the few nerfs that she’s gotten. (You will need to click the links for videos)

https://vid.me/e/Sxk9?autoplay=1&loop=1&muted=1

pic.twitter.com/ioNzRCZkdY

 

Here are Bayonetta’s new statistics according to SmashBoards.com:

  • Dtilt:
    • Hitbox Size: 3.5 -> 2.8
    • FAF: 36F -> 38F
  • Fair:
    • First Hit Damage: 3.8 -> 3
    • Second Hit Damage: 2.8% -> 2.2%
    • Third Hit:
      • KBG: 82 -> 68
      • Autocancel Frame: 32> -> 33>
      • FAF: 36 -> 37
  • Dair Landing Hit KBG: 140 -> 135
  • After Burner Kick:
    • Upwards Kick:
      • All Hitboxes SDI Multiplier: 1 -> 2
      • Early Hit KBG: 40 -> 50
      • Normal Hit KBG: 30 -> 38
      • Late Hit KBG: 100 -> 112
    • Divekick:
      • Damage: 8% -> 6.5%
      • Angle: 80° -> 60°
      • Hitbox Size: 6.5 -> 4.5
      • SDI Multiplier: 1 -> 2
  • Witch Twist:
    • All Hitboxes SDI Multiplier: 1 -> 2
    • Early Middle Hit:
      • Upper Hitbox:
        • KBG: 100 -> 97
        • WKB: 160 -> 140
        • Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Middle Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Both Hitbox Sizes: 8 -> 7
    • Late Middle Hit:
      • Upper Hitbox Y Position: 24 -> 21
      • Lower Hitbox WKB: 160 -> 135
      • Both Hitbox Sizes: 8 -> 7
    • Last Hit (First Use):
      • KBG: 105 -> 80
      • BKB: 50 -> 55
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19
    • Last Hit (Second Use):
      • KBG: 30 -> 50
      • Hitbox Size: 9 -> 8.5
      • Hitbox Y Position: 20 -> 19

My experiences playing against her aren’t as terrible as other players experiences, but I however have seen why she’s been such a viable character up to this point. This will change the way that players in the competitive scene look at her without a doubt. What are your thoughts?

Sm4sh Competitive Progress Chronicles [Video]

After some waiting, I got an opportunity to give a formal update to you guys. Here’s a match of mine that was streamed at a local NY tournament recently (May 4th, 2016 to be exact). You will see that I’ve played against a really amazing Robin player. Between this and my prior streamed match (If you’ve failed to see the previous streamed match, you can take a quick look here) You will notice, I know I have, that my play style has taken a shift. My meta game has even gotten a lot less sloppy. I’ll let the video speak for itself, however there is always going to be room for improvement which is something I stand by. It’s been quite a journey so far with all this immense training I’ve been putting in the last few months, I honestly think it’s starting to show. My skills are surely blooming! As usual there will be more for you soon. More importantly, My follow up to my Sm4sh vlog is on the way too. Look forward to it.

Bayonetta: Spanish ‘Super Smash Bros.’ Community Considering Banning Character From Competitions

So its come this. Spain decided that enough was enough with the claimed “pay-to-win” character, Bayonetta, in Sm4sh 4. Despite a recent patch that slightly reduced Bayonetta’s abilities, the competitive community in Spain is considering banning the character because she is seen to be too powerful. Was this a fair decision or were they reaching a bit?

Here’s some exhibits as to why this decision has been considered:

 

 

I honestly have to say that my feelings are more mixed than anything. It’s quite possible that even with the evident crap Bayonetta may have, chances are she won’t be banned (at least not in most places). But then it’s like, if one region is considering banning a character, all regions need to have a mutual understanding of the same idea. What happens when the community gets together for a big tournament and the rules won’t equally apply everywhere you go? In the case of Spain, I assume they would be extremely pissed and disappointed.

I will leave you guys with this long but insightful statement by the “decision-makers” in Spain:

“In Spain there’s just 3 actual Bayonetta mains as of now (over 400 people!), and two of them do agree with the ban. We had more bayonetta players (mostly as secondaries) but they dropped her because they felt it was unfair. If bayonetta is banned, they’ll probably go back to their old mains. However, since recent tournaments a lot of people are starting to pick her and we’re seeing MK 2.0 case, so banning her before everyone mains her is in our opinion the best option.

When just ~7% of votes are against actually banning her (rest is either yes or I dunno) she is toxic. If left allowed, a lot of people would drop out of the tournaments, scene and the game, and thus it’s not worth it to have her allowed. This is what I mean as toxic.

Banning bayonetta won’t be very detrimental to our community, at worst there is only one or two players who would stop attending. It might be detrimental for competing outside of our country, but that’s it.

Most TO agree with the ban and will actually ban her in their own tournaments. However, at the end of the day, each TO will set up rules for his own tournament, so it’s not impossible to have more tournaments with Bayonetta allowed, although the tournament might have low attendance.

No other character is banned in Spain or has ever been in the history of Smash. We do restrict Miis to guest, but with any moveset. We did ban Kokonoe on release in BlazBlue though, but that’s not smash.
As far as tournament results, Bayo players have made notable upsets (top40ish player beating top10, or top6 destroying everyone), but as she’s not played by many people she’s not dominating all results.”

bayoban

The Competition Won’t Trust Roy

Let me ask, first of all, can I (even you) be surprised this is a topic? Of course not! You shouldn’t be surprised at all. He had a good start for the first couple of months after his DLC release but, since then, that’s as popular as he’s ever gotten. But from my experience with many players, this is the pattern I’ve analyzed: If a character shows an insufficient amount of promise in tournaments (aka won’t guarantee “easy money”) then they’re not with it. 

I’ve brought this to your attention not just because I main Roy, but because he’s extremely underestimated in the competitive scene. I’ve done some research on many recent tournament results, and here’s the gist of what the roster looks like:

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Here is a list of the combined top 16 usage results from some of the most recent worthy tournaments (nationally and internationally)
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Continuation of the list of the combined top 16 usage results from some of the most recent worthy tournaments (nationally and internationally)

 

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Characters who weren’t used. Actually a bit shocked at this list.. Oh hey, isn’t that Roy?

 

 

Although this list proves that the game is very well balanced when compared to it’s successors, most won’t know how capable Roy is because they would rather jump on someone who’s proven to show more promise. And so, that’s where I come in. I have a point to prove and always have since Super Smash Bros. Melee: Roy (Nor I) shouldn’t be underestimated. This is going to be one hell of a year.

Sm4sh Vlog Series “Smash Bros. Qualified”

It’s here. The beginning of my new Smash Bros. Vlog Series debuted today. Take a peek if you have some minutes to spare. If you enjoy what you see and find yourself interested in more, stay tuned. I will let it speak for itself mostly, but here’s a small description to get you started:

On Episode 1 of Smash Bros. Qualified, Harry (tag name Blaze) shares a little about himself and his lifestyle. The competitive player gives some insight on his history with the Super Smash Bros. franchise, how he got where he is today and where he’s looking to go next.

Smash Bros. Qualified is a documentary/video blog following a competitive player of Super Smash Bros. on his road to success.

Adventures of Sm4sh

Harry-Controller2

It’s been a long while since my last post. I’ve decided to make refinements to my blog, starting with making this my official Super Smash bros. Wii U blog and/or journal for my way of recording my progress. To piggyback off that, I also intend on filming frequently for documentary purposes. “Why”, you might be asking. Simple: this is my dream.

Since I was in high school (I’m 27 now, by the way), I’ve been hooked on Smash Bros (it was Melee at the time), I joined tournaments around NY and things lifted off from there. I spent much of my time practicing and getting better, but never committed as much as I would’ve liked. Long story short, I suffered anxiety. I was afraid of failing and feeling as though I won’t meet my expectations. I took a break from the tournament scene when Brawl came around. I missed the game and the tournament scene a lot, but I deliberately held myself back and just focused on college.

Years later, we have the current Super Smash Bros. game for Wii U and there was no way I was letting this slide anymore. Taking a break helped me to make a lot of progress within myself and overcome a lot of those things I suffered from, although I’m not yet completely ‘healed’. So I’m just taking it a day at a time. Since November of 2015, I’ve been back in the tournament scene again. Many new and old faces. It’s good to be back. I realize that in order for me to completely heal, I have to be able to face the things that feared me most. Otherwise, I’ll be stuck in this phase probably forever. Where’s the fun in that?

My goal is to travel outside of NY later this year to enter National Tournaments and make the big leagues. Some of those tournaments would be:
Enthusiast Gaming Live Expo  – April 29th to May 1st

APEX 2016  – June 17th to 19th

CEO 2016  – June 24th to 26th

EVO 2016  – July 15th to 17th

Super Smash Con 2016  – August 11th to 14th

The Big House 6  – October 7th to 9th

Walk this journey with me. Be amazed with me. See all the things that I will see. It would be a pleasure to have you. I made some tough decisions and sacrifices to be here. But one thing is for sure, I only go forward. Turning back isn’t an option.

P.S. I play Roy (forever).

 

Edit:

I’ve gathered clips of some of my current tournament matches since I’ve started, where I had the opportunity to get on stream, I’ve played against really good players, so it’s not the best showcase, but it’s what I have so far!

 

For real? Possible leak of Rayman in Super Smash Bros. Wii U/3DS [Updated]

Will Rayman be joining the battle?
Will Rayman be joining the battle?

You want hype? You got it! Nintendo could be making some of our wishes come true. It appears that there have been some leaked pictures spreading around that Rayman is joining the Smash Bros Wii U/3DS roster. Created by Ubisoft, Rayman is a classic character who has been around since the days of the very first Playstation console. Can you imagine what this would mean if this were real? Lets figure out the possibilities.

According to sources regarding the relationship between Ubisoft and Nintendo, since E3 of 2013, Ubisoft hasn’t been able to promise Nintendo any exclusive Ubisoft games for their consoles due to lack of Wii U sales. And although we’ve recently been able to take a look at Wii U sales as of earlier this year, indicating that the company revealed that lifetime sales of its Wii U console to be 9.2 million sold units, there hasn’t been any word on anything exclusive as of yet; that includes Rayman. Ubisoft’s latest series to the Rayman franchise, “Rayman Legends“, was released on all consoles (Xbox 360, PS3 and WiiU). How does this relate to Super Smash Bros? Well, this could mean either Ubisoft wouldn’t support this movement or that they would, maybe to possibly help with Nintendo’s sales.

More proof of Rayman possibly a DLC in Super Smash Bros WiiU/3DS
Screenshot of more proof that Rayman’s possibly a DLC in Super Smash Bros WiiU/3DS

Yes, there’s even a shot of Rayman added into the roster right underneath Mewtwo — who is said to be officially available via DLC during the spring of 2015. This helps us believe that Rayman could likely be a DLC as well. Don’t want to get anyone’s hopes up, but this is looking pretty friggin’ convincing. Still not convinced? Well! To further increase the evidence, here’s another screenshot taken that shows Mr. Sakurai (the Director of the Super Smash Bros franchise) speaking on the Rayman trophy:

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But hey, who knows. We all want someone in the next Super Smash Bros game so much that we’re willing to do anything to fool the masses to believe that it’s true. All of this could be done with some quite impressive photoshop skills. I don’t like to be a party-pooper but I also don’t like to be fooled! All we can do is wait and see how the world, including Mr. Sakurai himself, will react to this spreading around the web.

Will keep you posted, but until then, what do you think?

UPDATE: Rayman is not going to be apart of this roster. Apparently, after new sources, Artist and YouTuber “Artsy Omni” revealed that he was behind the “leaked footage” of Rayman as a playable character in Super Smash Bros for Wii U. He did this with a step-by-step video of how he went about Implementing Rayman (and even Mewtwo) into the Roster, and how he created an animated video to convince us even more! All of this was done with the use of Adobe Photoshop (I told you!) and After Effects.

Lesson of the day: Don’t believe in every leak you see!